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Tough

Small humanoid CR 1/2 with Pack Tactics granting advantage on attacks when an ally stands within 5 feet of the target and is not Incapacitated. Carries mace (+4, 1d6+2) and heavy c...

Tough. Small humanoid, neutral.

Languages: Common

Traits: Pack Tactics

Small humanoid · neutral

AC 12 · HP 32 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score151214101011
Mod+2+1+2+0+0+0
Save+2+1+2+0+0+0

Senses passive Perception 10 · Challenge 1/2 (PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.

Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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