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Tough

Small neutral humanoid (CR 1/2, 32 HP) with Pack Tactics granting advantage when allies are within 5 feet; dual-threat ranged/melee combatant carrying heavy crossbow (+3 attack, 1d...

Tough. Small humanoid, neutral.

Languages: Common

Traits: Pack Tactics

Small humanoid · neutral

AC 12 · HP 32 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score151214101011
Mod+2+1+2+0+0+0
Save+2+1+2+0+0+0

Senses passive Perception 10 · Challenge 1/2 (PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.

Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.