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Sorted A-ZNPCs
Tough
CR 1/2 humanoid with 32 HP, AC 12, and Pack Tactics granting Advantage when an ally within 5 feet is not Incapacitated. Attacks with mace (+4, 1d6+2 bludgeoning, reach 5 ft.) or he...
CR 1/2
- AC
- 12
- STR
- 15
- DEX
- 12
- CON
- 14
- INT
- 10
- WIS
- 10
- CHA
- 11
Speed30 ft, swim 15 ft, climb 15 ft
Actions
- Heavy Crossbow +3 1d10+1 piercing 100 ft
- Mace +4 1d6+2 bludgeoning reach 5 ft
- Type
- Small humanoid
- CR
- 1/2
- AC
- 12
- STR
- 15
- DEX
- 12
- CON
- 14
- INT
- 10
- WIS
- 10
- CHA
- 11
- Alignment
- neutral
Special Abilities
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Tough. Small humanoid, neutral.
Languages: Common
Traits: Pack Tactics