Tough
Small neutral humanoid (CR 1/2, 32 HP) with Pack Tactics granting advantage when allies are within 5 feet; dual-threat ranged/melee combatant carrying heavy crossbow (+3 attack, 1d...
Tough. Small humanoid, neutral.
Languages: Common
Traits: Pack Tactics
Small humanoid · neutral
AC 12 · HP 32 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 12 | 14 | 10 | 10 | 11 |
| Mod | +2 | +1 | +2 | +0 | +0 | +0 |
| Save | +2 | +1 | +2 | +0 | +0 | +0 |
Senses passive Perception 10 · Challenge 1/2 (PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.
Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.