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NPCs

Tough

CR 1/2 humanoid with 32 HP, AC 12, and Pack Tactics granting Advantage when an ally within 5 feet is not Incapacitated. Attacks with mace (+4, 1d6+2 bludgeoning, reach 5 ft.) or he...

CR 1/2
AC
12
STR
15
DEX
12
CON
14
INT
10
WIS
10
CHA
11
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Heavy Crossbow +3 1d10+1 piercing 100 ft
  • Mace +4 1d6+2 bludgeoning reach 5 ft
Type
Small humanoid
CR
1/2
AC
12
STR
15
DEX
12
CON
14
INT
10
WIS
10
CHA
11
Alignment
neutral

Special Abilities

  • Pack Tactics

    The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Tough. Small humanoid, neutral.

Languages: Common

Traits: Pack Tactics