Tough
Small humanoid CR 1/2 with Pack Tactics granting advantage on attacks when an ally stands within 5 feet of the target and is not Incapacitated. Carries mace (+4, 1d6+2) and heavy c...
Tough. Small humanoid, neutral.
Languages: Common
Traits: Pack Tactics
Small humanoid · neutral
AC 12 · HP 32 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 12 | 14 | 10 | 10 | 11 |
| Mod | +2 | +1 | +2 | +0 | +0 | +0 |
| Save | +2 | +1 | +2 | +0 | +0 | +0 |
Senses passive Perception 10 · Challenge 1/2 (PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.
Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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