Priest
CR 2 neutral humanoid with +5 Mace striking for 1d6+3 bludgeoning plus 2d4 radiant, or Radiant Flame at 60 ft. for 2d10 radiant. Casts Light, Thaumaturgy at will and Spirit Guardia...
Priest. Small humanoid, neutral.
Languages: Common plus one other language
Small humanoid · neutral
AC 13 · HP 38 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 16 | 10 | 12 | 13 | 16 | 13 |
| Mod | +3 | +0 | +1 | +1 | +3 | +1 |
| Save | +3 | +0 | +1 | +1 | +3 | +1 |
Skills Medicine +7, Perception +5, Religion +5 · Senses passive Perception 15 · Challenge 2 (PB +2)
Actions
Mace. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: - **At Will:** Light, Thaumaturgy - **1/Day Each:** Spirit Guardians
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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