Pirate Captain
CR 6 Small humanoid with AC 17 and 84 HP. Makes three Rapier or Pistol attacks per turn: Rapier +7 to hit deals 2d8+4 piercing with advantage on the next attack this turn; Pistol +...
Pirate Captain. Small humanoid, neutral.
Languages: Common plus one other language
Small humanoid · neutral
AC 17 · HP 84 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +7
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 18 | 14 | 10 | 14 | 17 |
| Mod | +0 | +4 | +2 | +0 | +2 | +3 |
| Save | +3 | +7 | +2 | +0 | +5 | +6 |
Skills Acrobatics +7, Perception +5 · Senses passive Perception 15 · Challenge 6 (PB +3)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.
Rapier. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.