Pirate Captain
AC 17, 84 HP Pirate Captain (CR 6) makes three attacks per turn using Rapier (+7, 2d8+4 piercing, grants Advantage on next attack) or Pistol (+7, 30/90 ft., 2d10+4 piercing). High...
Pirate Captain. Small humanoid, neutral.
Languages: Common plus one other language
Small humanoid · neutral
AC 17 · HP 84 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +7
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 18 | 14 | 10 | 14 | 17 |
| Mod | +0 | +4 | +2 | +0 | +2 | +3 |
| Save | +3 | +7 | +2 | +0 | +5 | +6 |
Skills Acrobatics +7, Perception +5 · Senses passive Perception 15 · Challenge 6 (PB +3)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. 15 (2d10 + 4) Piercing damage.
Rapier. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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