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Pirate

CR 1 small humanoid with high DEX (+5 bonus to attack and initiative) and CHA 14. Dagger deals 1d4+3 piercing, melee or ranged; Multiattack lets it strike twice or replace one atta...

Pirate. Small humanoid, neutral.

Languages: Common plus one other language

Small humanoid · neutral

AC 14 · HP 33 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +5

STRDEXCONINTWISCHA
Score10161281214
Mod+0+3+1-1+1+2
Save+0+5+1-1+1+4

Senses passive Perception 11 · Challenge 1 (PB +2)

Actions

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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