Pirate
CR 1 small humanoid with high DEX (+5 bonus to attack and initiative) and CHA 14. Dagger deals 1d4+3 piercing, melee or ranged; Multiattack lets it strike twice or replace one atta...
Pirate. Small humanoid, neutral.
Languages: Common plus one other language
Small humanoid · neutral
AC 14 · HP 33 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 16 | 12 | 8 | 12 | 14 |
| Mod | +0 | +3 | +1 | -1 | +1 | +2 |
| Save | +0 | +5 | +1 | -1 | +1 | +4 |
Senses passive Perception 11 · Challenge 1 (PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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