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NPCs

Pirate

CR 1 Small humanoid with AC 14 and 33 HP. Makes two Dagger attacks (+5, 1d4+3 piercing) per turn, or substitutes one with Enthralling Panache (WIS DC 12 within 30 ft., target gains...

Pirate. Small humanoid, neutral.

Languages: Common plus one other language

Small humanoid · neutral

AC 14 · HP 33 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +5

STRDEXCONINTWISCHA
Score10161281214
Mod+0+3+1-1+1+2
Save+0+5+1-1+1+4

Senses passive Perception 11 · Challenge 1 (PB +2)

Actions

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.