Mage
CR 6 spellcaster with INT +3 casting (DC 14 saves) fielding At Will Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation; 2/Day Fireball and Invisibility; 1/Day Cone of Col...
Mage. Small humanoid, neutral.
Languages: Common and any three languages
Small humanoid · neutral
AC 15 · HP 81 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 9 | 14 | 11 | 17 | 12 | 11 |
| Mod | -1 | +2 | +0 | +3 | +1 | +0 |
| Save | -1 | +2 | +0 | +6 | +4 | +0 |
Skills Arcana +6, History +6, Perception +4 · Senses passive Perception 14 · Challenge 6 (PB +3)
Actions
Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. 16 (3d8 + 3) Force damage.
Multiattack. The mage makes three Arcane Burst attacks.
Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation - **2/Day Each:** Fireball, Invisibility - **1/Day Each:** Cone of Cold, Fly
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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