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Knight

CR 3 small humanoid with AC 18 and 52 HP. Greatsword deals 2d6+3 slashing plus 1d8 radiant on melee attack (+5), or Heavy Crossbow deals 2d10 piercing plus 1d8 radiant at range (+2...
Knight. Small humanoid, neutral.
Languages: Common plus one other language
Small humanoid · neutral
AC 18 · HP 52 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 16 | 11 | 14 | 11 | 11 | 15 |
| Mod | +3 | +0 | +2 | +0 | +0 | +2 |
| Save | +3 | +0 | +4 | +0 | +2 | +2 |
Senses passive Perception 10 · Challenge 3 (PB +2)
Actions
Greatsword. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.