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Guard Captain
CR 4 small humanoid with AC 18 and 75 HP. Multiattack enables two weapon strikes using longsword (+6, 2d10+4 slashing, 5 ft. reach) or javelin (+6 melee/ranged, 3d6+4 piercing, 30/...
Guard Captain. Small humanoid, neutral.
Languages: Common
Small humanoid · neutral
AC 18 · HP 75 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +4
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 16 | 12 | 14 | 13 |
| Mod | +4 | +2 | +3 | +1 | +2 | +1 |
| Save | +4 | +2 | +3 | +1 | +2 | +1 |
Skills Athletics +6, Perception +4 · Senses passive Perception 14 · Challenge 4 (PB +2)
Actions
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. 14 (3d6 + 4) Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Slashing damage.
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.