Guard Captain
AC 18 with 75 HP, armed with longsword (2d10+4 slashing, +6) or javelin (3d6+4 piercing, +6 melee or ranged 30/120). Multiattack allows two strikes per turn with either weapon. STR...
Guard Captain. Small humanoid, neutral.
Languages: Common
Small humanoid · neutral
AC 18 · HP 75 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +4
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 16 | 12 | 14 | 13 |
| Mod | +4 | +2 | +3 | +1 | +2 | +1 |
| Save | +4 | +2 | +3 | +1 | +2 | +1 |
Skills Athletics +6, Perception +4 · Senses passive Perception 14 · Challenge 4 (PB +2)
Actions
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. 14 (3d6 + 4) Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Slashing damage.
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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