Guard
Small humanoid with AC 16 and 11 HP, armed with a spear that grants a +3 attack bonus (1d6+1 piercing damage) usable at melee reach (5 ft.) or ranged (20/60 ft.). Moves 30 ft., swi...
Guard. Small humanoid, neutral.
Languages: Common
Small humanoid · neutral
AC 16 · HP 11 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 13 | 12 | 12 | 10 | 11 | 10 |
| Mod | +1 | +1 | +1 | +0 | +0 | +0 |
| Save | +1 | +1 | +1 | +0 | +0 | +0 |
Skills Perception +2 · Senses passive Perception 12 · Challenge 1/8 (PB +2)
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. 4 (1d6 + 1) Piercing damage.
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