Gladiator
CR 5 small humanoid gladiator with AC 16 and 112 HP. Multiattack grants three Spear strikes at +7 to hit (2d6+4 piercing, melee 5 ft. or ranged 20/60 ft.) or one Shield Bash (DC 15...
Gladiator. Small humanoid, neutral.
Languages: Common
Small humanoid · neutral
AC 16 · HP 112 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 15 | 16 | 10 | 12 | 15 |
| Mod | +4 | +2 | +3 | +0 | +1 | +2 |
| Save | +7 | +5 | +6 | +0 | +4 | +2 |
Skills Athletics +10, Performance +5 · Senses passive Perception 11 · Challenge 5 (PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.