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Druid

CR 2 neutral druid with two attacks per turn: Vine Staff (melee, +5, 1d8+3 bludgeoning plus 1d4 poison) and Verdant Wisp (ranged, +5 to 90 ft, 3d6 radiant). Spellcasting relies on...

Druid. Small humanoid, neutral.

Languages: Common, Druidic, Sylvan

Small humanoid · neutral

AC 13 · HP 44 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score101213121611
Mod+0+1+1+1+3+0
Save+0+1+1+1+3+0

Skills Medicine +5, Nature +3, Perception +5 · Senses passive Perception 15 · Challenge 2 (PB +2)

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): - **At Will:** Druidcraft, Speak with Animals - **2/Day Each:** Entangle, Thunderwave - **1/Day Each:** Animal Messenger, Longstrider, Moonbeam

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. 10 (3d6) Radiant damage.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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