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Cultist

Melee combatant with +3 attack bonus dealing 1d4+1 slashing plus 1 necrotic on a hit with Ritual Sickle; AC 12 and 9 HP make it fragile. Proficient in Deception and Religion checks...

Cultist. Small humanoid, neutral.

Languages: Common

Small humanoid · neutral

AC 12 · HP 9 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score111210101110
Mod+0+1+0+0+0+0
Save+0+1+0+0+2+0

Skills Deception +2, Religion +2 · Senses passive Perception 10 · Challenge 1/8 (PB +2)

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.