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Cultist
Melee combatant with +3 attack bonus dealing 1d4+1 slashing plus 1 necrotic on a hit with Ritual Sickle; AC 12 and 9 HP make it fragile. Proficient in Deception and Religion checks...
Cultist. Small humanoid, neutral.
Languages: Common
Small humanoid · neutral
AC 12 · HP 9 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 11 | 12 | 10 | 10 | 11 | 10 |
| Mod | +0 | +1 | +0 | +0 | +0 | +0 |
| Save | +0 | +1 | +0 | +0 | +2 | +0 |
Skills Deception +2, Religion +2 · Senses passive Perception 10 · Challenge 1/8 (PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.