/
Showing0entries
Sorted A-ZNPCs
Bandit Captain
Multiattack enables two weapon strikes per turn: +5 melee scimitar (1d6+3 slashing, 5-ft. reach) or +5 ranged pistol (1d10+3 piercing, 30/90 ft.). AC 15, 52 HP, speaks Common and T...
Bandit Captain. Small humanoid, neutral.
Languages: Common, Thieves' cant
Small humanoid · neutral
AC 15 · HP 52 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 16 | 14 | 14 | 11 | 14 |
| Mod | +2 | +3 | +2 | +2 | +0 | +2 |
| Save | +4 | +5 | +2 | +2 | +2 | +2 |
Skills Athletics +4, Deception +4 · Senses passive Perception 10 · Challenge 2 (PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.
Scimitar. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.