Archmage

CR 12 spellcaster with INT +5, Magic Resistance trait, and Multiattack allowing four +9 Arcane Burst strikes (4d10+5 force, reach 5 ft. or range 150 ft.). At-will spellcasting incl...
Archmage. Small humanoid, neutral.
Languages: Common plus five other languages
Traits: Magic Resistance
Small humanoid · neutral
AC 17 · HP 170 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +7
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 14 | 12 | 20 | 15 | 16 |
| Mod | +0 | +2 | +1 | +5 | +2 | +3 |
| Save | +0 | +2 | +1 | +9 | +6 | +3 |
Skills Arcana +13, History +9, Perception +6 · Senses passive Perception 16 · Challenge 12 (PB +4)
Immunities Psychic · Condition Immunities Charmed
Traits
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.
Multiattack. The archmage makes four Arcane Burst attacks.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - **2/Day Each:** Fly, Lightning Bolt - **1/Day Each:** Cone of Cold, Mind Blank, Scrying, Teleport