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Archmage

CR 12 neutral humanoid with Intelligence 20 and Magic Resistance trait. Casts high-level spells including Lightning Bolt, Cone of Cold, Mind Blank, and Teleport on limited uses; at...

Archmage. Small humanoid, neutral.

Languages: Common plus five other languages

Traits: Magic Resistance

Small humanoid · neutral

AC 17 · HP 170 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +7

STRDEXCONINTWISCHA
Score101412201516
Mod+0+2+1+5+2+3
Save+0+2+1+9+6+3

Skills Arcana +13, History +9, Perception +6 · Senses passive Perception 16 · Challenge 12 (PB +4)

Immunities Psychic · Condition Immunities Charmed

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Multiattack. The archmage makes four Arcane Burst attacks.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - **2/Day Each:** Fly, Lightning Bolt - **1/Day Each:** Cone of Cold, Mind Blank, Scrying, Teleport

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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