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Zombie

Medium undead with AC 8 and 15 HP that attacks with a +3 Slam dealing 1d8+1 bludgeoning. Undead Fortitude trait reduces likelihood of being killed outright. Understands Common and...

Granted Features
Automatic:
CR 1/4 undead with 13 HP and AC 14. Attacks with +5 shortsword (1d6+3 piercing) or +5 shortbow (1d6+3 piercing, 80/320 ft. range). Immune to poison and poisoned condition, immune to exhaustion. Understands Common plus one other language but cannot speak. Darkvision 60 ft. Search fit: skeletal archer or melee minion, ranged undead damage, CR 1/4 undead enemy.
Chaotic evil undead using Multiattack for two Bite strikes per turn, each dealing 1d6+2 piercing plus 1d6 necrotic damage. Claw attack applies 1d4+2 slashing and imposes Paralyzed until end of next turn on non-Undead non-elf creatures (CON save DC 10). Immune to poison, exhaustion, and Charmed conditions; 60 feet darkvision. Search fit: melee undead, paralysis effect, necrotic damage, CR 1 undead combatant.
CR 2 undead with STR +3 bite (1d8+3 piercing plus 2d8 necrotic) and STR +3 claw (2d6+3 slashing, DC 10 CON save or Paralyzed until end of next turn). Stench aura forces CON DC 10 save or Poisoned for affected creatures each turn; success grants 24-hour immunity. Immune to poison, charmed, exhaustion, poisoned; resists necrotic. Search fit: paralyzing claw melee undead, necrotic bite damage, aura poison effect.

Zombie. Medium undead, neutral evil.

Languages: Understands Common plus one other language but can't speak

Traits: Undead Fortitude

Medium undead · neutral evil

AC 8 · HP 15 · Speed 20 ft., swim 10 ft., climb 10 ft. · Initiative -2

STRDEXCONINTWISCHA
Score13616365
Mod+1-2+3-4-2-3
Save+1-2+3-4+0-3

Senses darkvision 60 ft., passive Perception 8 · Challenge 1/4 (PB +2)

Immunities Poison · Condition Immunities Exhaustion, Poisoned

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.