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Young Brass Dragon

CR 6 large chaotic-good dragon with 110 HP and AC 17. Fire Breath deals 38 (11d6) fire damage in a 40-foot line on DEX save DC 14 (half on success). Sleep Breath forces a 30-foot c...

Granted Features
Automatic:
Medium brass dragon with chaotic good alignment, AC 15, 22 HP. Fire Breath deals 4d6 fire damage in a 20-foot line on DEX save DC 11 (half on success). Sleep Breath in a 15-foot cone forces CON save DC 11, with first failure causing Incapacitated until end of next turn and second failure unconscious for 1 minute; damage or nearby action-taking creatures end the effect. Multiattack uses Rend (+4, 1d10+2 slashing, 5-foot reach) and breath weapons. Immune to fire; flies 60 ft., burrows, swims, climbs.
CR 13 Huge chaotic-good dragon with 172 HP and AC 18. Fire Breath delivers 45 (10d8) fire in a 60-foot line (DEX DC 18 half). Sleep Breath incapacitates in a 60-foot cone (CON DC 18), repeating on end of next turn; second failure causes 10-minute unconsciousness. Multiattack makes three Rend attacks (+11, reach 10 ft., 2d10+6 slashing plus 1d8 fire each) or replaces one with Sleep Breath or Spellcasting. Fire immunity; Legendary Resistance 3/day (4/day in lair).
CR 20 Gargantuan metallic dragon with Charisma 22 and 332 HP; fire immunity and legendary resistance (4/day, 5 in lair). Fire Breath deals 13d8 (58) fire in a 90-foot line (DEX DC 21 half). Sleep Breath in a 90-foot cone forces CON DC 21 saves—first failure incapacitates until end of next turn, second causes 10-minute unconsciousness. Multiattack: three Rend attacks (reach 15 ft., 2d10+8 slashing plus 2d6 fire) or replace one with Sleep Breath or Scorching Ray.

Young Brass Dragon. Large dragon, chaotic good.

Languages: Common, Draconic

Large dragon · chaotic good

AC 17 · HP 110 · Speed 40 ft., fly 80 ft., swim 20 ft., climb 20 ft., burrow 20 ft. · Initiative +3

STRDEXCONINTWISCHA
Score191017121115
Mod+4+0+3+1+0+2
Save+4+3+3+1+3+2

Skills Perception +6, Persuasion +5, Stealth +3 · Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16 · Challenge 6 (PB +3)

Immunities Fire

Actions

Fire Breath. Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. 15 (2d10 + 4) Slashing damage.

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.