Wraith
CR 5 undead spirit with Incorporeal Movement to pass through walls and creatures; Life Drain melee strike (+6, reach 5 ft.) deals 4d8+3 necrotic damage and permanently reduces the...
Wraith. Small undead, neutral evil.
Languages: Common plus two other languages
Traits: Incorporeal Movement; Sunlight Sensitivity
Small undead · neutral evil
AC 13 · HP 67 · Speed 5 ft., fly 60 ft., swim 2 ft., climb 2 ft., (hover) · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 6 | 16 | 16 | 12 | 14 | 15 |
| Mod | -2 | +3 | +3 | +1 | +2 | +2 |
| Save | -2 | +3 | +3 | +1 | +2 | +2 |
Senses darkvision 60 ft., passive Perception 12 · Challenge 5 (PB +3)
Resistances Acid, Cold, Fire · Immunities Necrotic, Poison · Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.
Actions
Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.
Life Drain. Melee Attack Roll: +6, reach 5 ft. 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.