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Monsters

Wraith

CR 5 undead spirit with Incorporeal Movement to pass through walls and creatures; Life Drain melee strike (+6, reach 5 ft.) deals 4d8+3 necrotic damage and permanently reduces the...

Granted Features
Automatic:
Life Drain (DC 13 CON save) deals 1d8+2 necrotic damage and permanently reduces the target's max HP by the same amount; a slain Humanoid rises as a Zombie under the wight's control 24 hours later (max 12 at once). Multiattack grants two strikes with Necrotic Sword (+4, 1d8+2 slashing + 1d8 necrotic, reach 5 ft.) or Necrotic Bow (+4, 1d8+2 piercing + 1d8 necrotic, 150/600 ft.), substituting one strike for Life Drain. Sunlight Sensitivity imposes disadvantage on checks and attack rolls in daylight.
CR 1 undead with Incorporeal Movement passes through creatures and objects like difficult terrain; Sunlight Sensitivity imposes disadvantage on checks and attacks in daylight. Life Drain melee strike (+4 to hit, 5 ft. reach) deals 2d6 necrotic damage and permanently reduces the target's max HP by the damage dealt. Immune to necrotic and poison damage; resistant to acid, cold, fire, lightning, and thunder.
Draining Swipe melee attack (+4, 5 ft. reach) deals 1d6+2 necrotic damage and reduces target's Strength by 1d4, killing it if reduced to 0. Humanoids slain by this attack spawn a new Shadow 1d4 hours later. Amorphous form allows movement through 1-inch spaces; immune to necrotic, poison, and nine conditions; resistant to acid, cold, fire, lightning, thunder. Sunlight Weakness imposes disadvantage on D20 tests while in daylight.

Wraith. Small undead, neutral evil.

Languages: Common plus two other languages

Traits: Incorporeal Movement; Sunlight Sensitivity

Small undead · neutral evil

AC 13 · HP 67 · Speed 5 ft., fly 60 ft., swim 2 ft., climb 2 ft., (hover) · Initiative +3

STRDEXCONINTWISCHA
Score61616121415
Mod-2+3+3+1+2+2
Save-2+3+3+1+2+2

Senses darkvision 60 ft., passive Perception 12 · Challenge 5 (PB +3)

Resistances Acid, Cold, Fire · Immunities Necrotic, Poison · Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

Life Drain. Melee Attack Roll: +6, reach 5 ft. 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.