Wolf
Pack Tactics grants advantage on attack rolls against a creature if an ally is within 5 feet and not incapacitated; Bite deals 1d6+2 piercing damage (reach 5 ft., +4 bonus) and kno...
Wolf. Medium beast, unaligned.
Traits: Pack Tactics
Medium beast · unaligned
AC 12 · HP 11 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 14 | 15 | 12 | 3 | 12 | 6 |
| Mod | +2 | +2 | +1 | -4 | +1 | -2 |
| Save | +2 | +2 | +1 | -4 | +1 | -2 |
Skills Perception +5, Stealth +4 · Senses darkvision 60 ft., passive Perception 15 · Challenge 1/4 (PB +2)
Traits
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.