Winter Wolf
Pack Tactics grants advantage on attack rolls when an ally is within 5 feet of the target and not incapacitated; paired with +6 melee bite dealing 2d6+4 piercing and knocking Large...
Winter Wolf. Large monstrosity, neutral evil.
Languages: Common, Giant
Traits: Pack Tactics
Large monstrosity · neutral evil
AC 13 · HP 75 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 13 | 14 | 7 | 12 | 8 |
| Mod | +4 | +1 | +2 | -2 | +1 | -1 |
| Save | +4 | +1 | +2 | -2 | +1 | -1 |
Skills Perception +5, Stealth +5 · Senses passive Perception 15 · Challenge 3 (PB +2)
Immunities Cold
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.