Will-o'-Wisp
Extremely quick undead spirit with DEX +9 and AC 19; lightning-fast melee touch (2d8+2 lightning, +4). Traits Ephemeral, Illumination, and Incorporeal Movement enable phasing throu...
Will-o'-Wisp. Small undead, chaotic evil.
Languages: Common plus one other language
Traits: Ephemeral; Illumination; Incorporeal Movement
Small undead · chaotic evil
AC 19 · HP 27 · Speed 5 ft., fly 50 ft., swim 2 ft., climb 2 ft., (hover) · Initiative +9
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 1 | 28 | 10 | 13 | 14 | 11 |
| Mod | -5 | +9 | +0 | +1 | +2 | +0 |
| Save | -5 | +9 | +0 | +1 | +2 | +0 |
Senses darkvision 120 ft., passive Perception 12 · Challenge 2 (PB +2)
Resistances Acid, Cold, Fire, Necrotic · Immunities Lightning, Poison · Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Ephemeral. The wisp can't wear or carry anything.
Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement. The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Shock. Melee Attack Roll: +4, reach 5 ft. 11 (2d8 + 2) Lightning damage.