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Will-o'-Wisp

Extremely quick undead spirit with DEX +9 and AC 19; lightning-fast melee touch (2d8+2 lightning, +4). Traits Ephemeral, Illumination, and Incorporeal Movement enable phasing throu...

Will-o'-Wisp. Small undead, chaotic evil.

Languages: Common plus one other language

Traits: Ephemeral; Illumination; Incorporeal Movement

Small undead · chaotic evil

AC 19 · HP 27 · Speed 5 ft., fly 50 ft., swim 2 ft., climb 2 ft., (hover) · Initiative +9

STRDEXCONINTWISCHA
Score12810131411
Mod-5+9+0+1+2+0
Save-5+9+0+1+2+0

Senses darkvision 120 ft., passive Perception 12 · Challenge 2 (PB +2)

Resistances Acid, Cold, Fire, Necrotic · Immunities Lightning, Poison · Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Ephemeral. The wisp can't wear or carry anything.

Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement. The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock. Melee Attack Roll: +4, reach 5 ft. 11 (2d8 + 2) Lightning damage.