Wight
CR 3 undead with Life Drain melee (DC 13 CON save, 1d8+2 necrotic, reduces max HP) that creates up to twelve Zombie servants from slain Humanoids 24 hours later. Multiattack allows...
Wight. Medium undead, neutral evil.
Languages: Common plus one other language
Traits: Sunlight Sensitivity
Medium undead · neutral evil
AC 14 · HP 82 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +4
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 16 | 10 | 13 | 15 |
| Mod | +2 | +2 | +3 | +0 | +1 | +2 |
| Save | +2 | +2 | +3 | +0 | +1 | +2 |
Skills Perception +3, Stealth +4 · Senses darkvision 60 ft., passive Perception 13 · Challenge 3 (PB +2)
Resistances Necrotic · Immunities Poison · Condition Immunities Exhaustion, Poisoned
Traits
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.