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White Dragon Wyrmling

CR 2 Medium dragon with AC 16 and 32 HP. Cold Breath cone (15-foot range, 5d8 cold damage, DC 12 CON save for half) is primary ranged attack. Multiattack delivers two Rend strikes...

Granted Features
Automatic:
CR 6 Large cold-immune dragon with Cold Breath (9d8 cold, 30-foot cone, DC 15 CON save for half) and Multiattack dealing three Rend strikes (+7 hit, 2d4+4 slashing plus 1d4 cold each, 10-foot reach). Ice Walk enables frictionless movement across ice and snow without checks or difficult terrain penalty. Blindsight 30 ft., darkvision 120 ft., passive Perception 16. Search fit: white dragon breath cone, ice terrain mobility, cold damage wyrm, chaotic evil dragon.
CR 13 Huge dragon with AC 18 and 200 HP. Cold Breath cone (60-foot range, 12d8 cold damage, DC 19 CON save for half) is primary ranged attack. Multiattack delivers three Rend strikes at +11 to hit (10-foot reach, 2d6+6 slashing plus 1d8 cold each). Cold immunity and Ice Walk trait enable movement on icy terrain without checks or difficult-terrain penalties. Legendary Resistance (3/day, 4/day in lair) negates failed saves. Blindsight 60 ft. and darkvision 120 ft.
CR 20 Gargantuan dragon dealing 14d8 (63) cold damage in a 90-foot cone via Cold Breath (DC 22 CON save for half). Multiattack delivers three Rend strikes at +14 reach 15 feet, each dealing 2d8+8 slashing plus 2d6 cold. Ice Walk removes difficult terrain penalties on ice and snow while allowing frictionless climbing. Legendary Resistance (4/day, 5/day in lair) converts failed saves to successes. Immune to cold; blindsight 60 feet, darkvision 120 feet.

White Dragon Wyrmling. Medium dragon, chaotic evil.

Languages: Draconic

Traits: Ice Walk

Medium dragon · chaotic evil

AC 16 · HP 32 · Speed 30 ft., fly 60 ft., swim 30 ft., climb 15 ft., burrow 15 ft. · Initiative +2

STRDEXCONINTWISCHA
Score14101451011
Mod+2+0+2-3+0+0
Save+2+2+2-3+2+0

Skills Perception +4, Stealth +2 · Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 · Challenge 2 (PB +2)

Immunities Cold

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.

Actions

Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.