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Monsters

Werewolf

Pack Tactics grants Advantage on attack rolls when an ally is within 5 feet of the target and not Incapacitated. Three-attack action: Bite inflicts a curse (DC 12 CON save) that co...

CR 3
AC
15
STR
16
DEX
14
CON
14
INT
10
WIS
11
CHA
10
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Bite +5 2d8+3 piercing reach 5 ft
  • Longbow +4 2d8+2 piercing 150 ft
  • Multiattack
  • Scratch +5 2d6+3 slashing reach 5 ft
Type
Small monstrosity
CR
3
AC
15
STR
16
DEX
14
CON
14
INT
10
WIS
11
CHA
10
Alignment
chaotic evil

Special Abilities

  • Pack Tactics

    The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Werewolf. Small monstrosity, chaotic evil.

Languages: Common (can't speak in wolf form)

Traits: Pack Tactics