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Werewolf
Pack Tactics grants Advantage on attack rolls when an ally is within 5 feet of the target and not Incapacitated. Three-attack action: Bite inflicts a curse (DC 12 CON save) that co...
CR 3
- AC
- 15
- STR
- 16
- DEX
- 14
- CON
- 14
- INT
- 10
- WIS
- 11
- CHA
- 10
Speed30 ft, swim 15 ft, climb 15 ft
Actions
- Bite +5 2d8+3 piercing reach 5 ft
- Longbow +4 2d8+2 piercing 150 ft
- Multiattack
- Scratch +5 2d6+3 slashing reach 5 ft
- Type
- Small monstrosity
- CR
- 3
- AC
- 15
- STR
- 16
- DEX
- 14
- CON
- 14
- INT
- 10
- WIS
- 11
- CHA
- 10
- Alignment
- chaotic evil
Special Abilities
Pack Tactics
The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Werewolf. Small monstrosity, chaotic evil.
Languages: Common (can't speak in wolf form)
Traits: Pack Tactics