Weretiger
Humanoid bitten by this CR 4 creature must make a DC 13 CON save or become cursed; if the cursed target drops to 0 HP, it transforms into a weretiger under DM control with 10 HP in...
Weretiger. Small monstrosity, neutral.
Languages: Common (can't speak in tiger form)
Small monstrosity · neutral
AC 12 · HP 120 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 15 | 16 | 10 | 13 | 11 |
| Mod | +3 | +2 | +3 | +0 | +1 | +0 |
| Save | +3 | +2 | +3 | +0 | +1 | +0 |
Skills Perception +5, Stealth +4 · Senses darkvision 60 ft., passive Perception 15 · Challenge 4 (PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM's control and has 10 Hit Points. Success: The target is immune to this weretiger's curse for 24 hours.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Scratch. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.