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Monsters

Wererat

CR 2 Small monstrosity with 60 HP and AC 13. Multiattack grants two strikes using Scratch (1d6+3 slashing) or Hand Crossbow (1d6+3 piercing at 30/120 ft), with Bite (2d4+3 piercing...

Wererat. Small monstrosity, lawful evil.

Languages: Common (can't speak in rat form)

Small monstrosity · lawful evil

AC 13 · HP 60 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +3

STRDEXCONINTWISCHA
Score10161211108
Mod+0+3+1+0+0-1
Save+0+3+1+0+0-1

Skills Perception +4, Stealth +5 · Senses darkvision 60 ft., passive Perception 14 · Challenge 2 (PB +2)

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. 6 (1d6 + 3) Piercing damage.

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.