Wererat
CR 2 Small monstrosity with 60 HP and AC 13. Multiattack grants two strikes using Scratch (1d6+3 slashing) or Hand Crossbow (1d6+3 piercing at 30/120 ft), with Bite (2d4+3 piercing...
Wererat. Small monstrosity, lawful evil.
Languages: Common (can't speak in rat form)
Small monstrosity · lawful evil
AC 13 · HP 60 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 10 | 16 | 12 | 11 | 10 | 8 |
| Mod | +0 | +3 | +1 | +0 | +0 | -1 |
| Save | +0 | +3 | +1 | +0 | +0 | -1 |
Skills Perception +4, Stealth +5 · Senses darkvision 60 ft., passive Perception 14 · Challenge 2 (PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.
Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. 6 (1d6 + 3) Piercing damage.
Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Scratch. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.