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Werebear

CR 5 shape-shifter with 135 HP and AC 15. Bite attack (2d12+4 piercing) delivers a Constitution save (DC 14) curse: on failure, a humanoid reduced to 0 HP transforms into a werebea...

Werebear. Small monstrosity, neutral good.

Languages: Common (can't speak in bear form)

Small monstrosity · neutral good

AC 15 · HP 135 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +3

STRDEXCONINTWISCHA
Score191017111212
Mod+4+0+3+0+1+1
Save+4+0+3+0+1+1

Skills Perception +7 · Senses darkvision 60 ft., passive Perception 17 · Challenge 5 (PB +3)

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.

Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. 14 (3d6 + 4) Slashing damage.

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Rend. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.