Werebear
CR 5 shape-shifter with 135 HP and AC 15. Bite attack (2d12+4 piercing) delivers a Constitution save (DC 14) curse: on failure, a humanoid reduced to 0 HP transforms into a werebea...
Werebear. Small monstrosity, neutral good.
Languages: Common (can't speak in bear form)
Small monstrosity · neutral good
AC 15 · HP 135 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 19 | 10 | 17 | 11 | 12 | 12 |
| Mod | +4 | +0 | +3 | +0 | +1 | +1 |
| Save | +4 | +0 | +3 | +0 | +1 | +1 |
Skills Perception +7 · Senses darkvision 60 ft., passive Perception 17 · Challenge 5 (PB +3)
Actions
Bite. Melee Attack Roll: +7, reach 5 ft. 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.
Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. 14 (3d6 + 4) Slashing damage.
Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.
Rend. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.