Vulture
Pack Tactics grants Advantage on beak attacks (+2, 1d4 piercing) when an ally stands within 5 feet of the target and is not Incapacitated; 50 ft. fly speed and passive Perception 1...
Vulture. Medium beast, unaligned.
Traits: Pack Tactics
Medium beast · unaligned
AC 10 · HP 5 · Speed 10 ft., fly 50 ft., swim 5 ft., climb 5 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 7 | 10 | 13 | 2 | 12 | 4 |
| Mod | -2 | +0 | +1 | -4 | +1 | -3 |
| Save | -2 | +0 | +1 | -4 | +1 | -3 |
Skills Perception +3 · Senses passive Perception 13 · Challenge 0 (PB +2)
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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