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Monsters

Vampire Spawn

AC 16, 90 HP undead that drains life with Bite: CON save DC 14 on willing or restrained targets takes 1d4+3 piercing plus 3d6 necrotic, losing max HP while the spawn regains those...

CR 5
AC
16
STR
16
DEX
16
CON
16
INT
11
WIS
10
CHA
12
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Bite
  • Claw +6 2d4+3 slashing reach 5 ft
  • Multiattack
Type
Small undead
CR
5
AC
16
STR
16
DEX
16
CON
16
INT
11
WIS
10
CHA
12
Alignment
neutral evil

Special Abilities

  • Spider Climb

    The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.

  • Vampire Weakness

    The vampire has these weaknesses:

    • Forbiddance: The vampire can't enter a residence without an invitation from an occupant.
    • Running Water: The vampire takes 20 Acid damage if it ends its turn in running water.
    • Stake to the Heart: The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition.
    • Sunlight: The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Vampire Spawn. Small undead, neutral evil.

Languages: Common plus one other language

Traits: Spider Climb; Vampire Weakness