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Vampire Spawn
AC 16, 90 HP undead that drains life with Bite: CON save DC 14 on willing or restrained targets takes 1d4+3 piercing plus 3d6 necrotic, losing max HP while the spawn regains those...
CR 5
- AC
- 16
- STR
- 16
- DEX
- 16
- CON
- 16
- INT
- 11
- WIS
- 10
- CHA
- 12
Speed30 ft, swim 15 ft, climb 15 ft
Actions
- Bite
- Claw +6 2d4+3 slashing reach 5 ft
- Multiattack
- Type
- Small undead
- CR
- 5
- AC
- 16
- STR
- 16
- DEX
- 16
- CON
- 16
- INT
- 11
- WIS
- 10
- CHA
- 12
- Alignment
- neutral evil
Special Abilities
Spider Climb
The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness
The vampire has these weaknesses:
- Forbiddance: The vampire can't enter a residence without an invitation from an occupant.
- Running Water: The vampire takes 20 Acid damage if it ends its turn in running water.
- Stake to the Heart: The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition.
- Sunlight: The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Vampire Spawn. Small undead, neutral evil.
Languages: Common plus one other language
Traits: Spider Climb; Vampire Weakness