Vampire Familiar
Melee/ranged combatant dealing 1d4+3 piercing plus 3d4 necrotic per Umbral Dagger attack (+5 to hit, 20/60 ft range); multiattack twice per action. Victims reduced to 0 HP become S...
Vampire Familiar. Small humanoid, neutral evil.
Languages: Common plus one other language
Traits: Vampiric Connection
Small humanoid · neutral evil
AC 15 · HP 65 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 16 | 15 | 10 | 10 | 14 |
| Mod | +3 | +3 | +2 | +0 | +0 | +2 |
| Save | +3 | +5 | +2 | +0 | +2 | +2 |
Skills Perception +4, Persuasion +4, Stealth +7 · Senses darkvision 60 ft., passive Perception 14 · Challenge 3 (PB +2)
Resistances Necrotic
Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.