Showing0entries
Sorted A-Z
Monsters

Unicorn

CR 5 celestial with 97 HP, AC 12, and 120-foot telepathy. Makes Multiattack combining 2d6+4 bludgeoning Hooves and 1d10+4 radiant Radiant Horn strikes. Legendary Resistance (3/day)...

Unicorn. Large celestial, lawful good.

Languages: Celestial, Elvish, Sylvan; telepathy 120 ft.

Traits: Legendary Resistance (3/Day); Magic Resistance

Large celestial · lawful good

AC 12 · HP 97 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +8

STRDEXCONINTWISCHA
Score181415111716
Mod+4+2+2+0+3+3
Save+4+2+2+0+3+3

Senses darkvision 60 ft., passive Perception 13 · Challenge 5 (PB +3)

Immunities Poison · Condition Immunities Charmed, Paralyzed, Poisoned

Traits

Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.

Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.

Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack.

Radiant Horn. Melee Attack Roll: +7, reach 5 ft. 9 (1d10 + 4) Radiant damage.

Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): - **At Will:** Detect Evil and Good, Druidcraft - **1/Day Each:** Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall