Unicorn
CR 5 celestial with 97 HP, AC 12, and 120-foot telepathy. Makes Multiattack combining 2d6+4 bludgeoning Hooves and 1d10+4 radiant Radiant Horn strikes. Legendary Resistance (3/day)...
Unicorn. Large celestial, lawful good.
Languages: Celestial, Elvish, Sylvan; telepathy 120 ft.
Traits: Legendary Resistance (3/Day); Magic Resistance
Large celestial · lawful good
AC 12 · HP 97 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +8
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 15 | 11 | 17 | 16 |
| Mod | +4 | +2 | +2 | +0 | +3 | +3 |
| Save | +4 | +2 | +2 | +0 | +3 | +3 |
Senses darkvision 60 ft., passive Perception 13 · Challenge 5 (PB +3)
Immunities Poison · Condition Immunities Charmed, Paralyzed, Poisoned
Traits
Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.
Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.
Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack.
Radiant Horn. Melee Attack Roll: +7, reach 5 ft. 9 (1d10 + 4) Radiant damage.
Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): - **At Will:** Detect Evil and Good, Druidcraft - **1/Day Each:** Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall