Troll Limb
CR 1/2 small giant with STR +4. Regeneration regains 5 HP at the start of each turn unless it took acid or fire damage the prior turn; dies only at 0 HP without regeneration trigge...
Troll Limb. Small giant, chaotic evil.
Traits: Regeneration; Troll Spawn
Small giant · chaotic evil
AC 13 · HP 14 · Speed 20 ft., swim 10 ft., climb 10 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 12 | 10 | 1 | 9 | 1 |
| Mod | +4 | +1 | +0 | -5 | -1 | -5 |
| Save | +4 | +1 | +0 | -5 | -1 | -5 |
Senses darkvision 60 ft., passive Perception 9 · Challenge 1/2 (PB +2)
Traits
Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
Rend. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.