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Troll Limb
Regenerates 5 HP at the start of each turn unless it took Acid or Fire damage the prior turn; dies only at 0 HP if regeneration fails. Rend melee attack deals 2d4+4 slashing at +6...
CR 1/2
- AC
- 13
- STR
- 18
- DEX
- 12
- CON
- 10
- INT
- 1
- WIS
- 9
- CHA
- 1
Speed20 ft, swim 10 ft, climb 10 ft
Actions
- Rend +6 2d4+4 slashing reach 5 ft
- Type
- Small giant
- CR
- 1/2
- AC
- 13
- STR
- 18
- DEX
- 12
- CON
- 10
- INT
- 1
- WIS
- 9
- CHA
- 1
- Alignment
- chaotic evil
Special Abilities
Regeneration
The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Troll Spawn
The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Troll Limb. Small giant, chaotic evil.
Traits: Regeneration; Troll Spawn