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Sorted A-ZMonsters
Treant
Siege Monster doubles damage against objects and structures; Animate Trees magically controls up to two nearby trees (within 60 ft, lasting 1 day or 120 ft range) as full-stat alli...
CR 9
- AC
- 16
- STR
- 23
- DEX
- 8
- CON
- 21
- INT
- 12
- WIS
- 16
- CHA
- 12
Speed30 ft, swim 15 ft, climb 15 ft
Actions
- Animate Trees
- Hail of Bark +10 4d10+6 piercing 180 ft
- Multiattack
- Slam +10 3d6+6 bludgeoning reach 5 ft
- Type
- Huge plant
- CR
- 9
- AC
- 16
- STR
- 23
- DEX
- 8
- CON
- 21
- INT
- 12
- WIS
- 16
- CHA
- 12
- Alignment
- chaotic good
Special Abilities
Siege Monster
The treant deals double damage to objects and structures.
Treant. Huge plant, chaotic good.
Languages: Common, Druidic, Elvish, Sylvan
Traits: Siege Monster