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Monsters

Treant

CR 9 huge plant with 138 HP and Siege Monster trait, commanding melee and ranged attacks: Multiattack uses two Slam strikes (+10, 3d6+6 bludgeoning, 5-ft reach), or Hail of Bark ra...

Treant. Huge plant, chaotic good.

Languages: Common, Druidic, Elvish, Sylvan

Traits: Siege Monster

Huge plant · chaotic good

AC 16 · HP 138 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +3

STRDEXCONINTWISCHA
Score23821121612
Mod+6-1+5+1+3+1
Save+6-1+5+1+3+1

Senses passive Perception 13 · Challenge 9 (PB +4)

Traits

Siege Monster. The treant deals double damage to objects and structures.

Actions

Animate Trees. The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

Hail of Bark. Ranged Attack Roll: +10, range 180 ft. 28 (4d10 + 6) Piercing damage.

Multiattack. The treant makes two Slam attacks.

Slam. Melee Attack Roll: +10, reach 5 ft. 16 (3d6 + 6) Bludgeoning damage.