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Tough Boss
AC 16 humanoid with 82 HP and Pack Tactics advantage when an ally stands within 5 feet of the target. Multiattack deals 2d8+3 bludgeoning (warhammer, push 10 ft. on Large or smalle...
CR 4
- AC
- 16
- STR
- 17
- DEX
- 14
- CON
- 16
- INT
- 11
- WIS
- 10
- CHA
- 11
Speed30 ft, swim 15 ft, climb 15 ft
Actions
- Heavy Crossbow +4 2d10+2 piercing 100 ft
- Multiattack
- Warhammer +5 2d8+3 bludgeoning reach 5 ft
- Type
- Small humanoid
- CR
- 4
- AC
- 16
- STR
- 17
- DEX
- 14
- CON
- 16
- INT
- 11
- WIS
- 10
- CHA
- 11
- Alignment
- neutral
Special Abilities
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Tough Boss. Small humanoid, neutral.
Languages: Common plus one other language
Traits: Pack Tactics