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Monsters

Tough Boss

AC 16 humanoid with 82 HP and Pack Tactics advantage when an ally stands within 5 feet of the target. Multiattack deals 2d8+3 bludgeoning (warhammer, push 10 ft. on Large or smalle...

CR 4
AC
16
STR
17
DEX
14
CON
16
INT
11
WIS
10
CHA
11
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Heavy Crossbow +4 2d10+2 piercing 100 ft
  • Multiattack
  • Warhammer +5 2d8+3 bludgeoning reach 5 ft
Type
Small humanoid
CR
4
AC
16
STR
17
DEX
14
CON
16
INT
11
WIS
10
CHA
11
Alignment
neutral

Special Abilities

  • Pack Tactics

    The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Tough Boss. Small humanoid, neutral.

Languages: Common plus one other language

Traits: Pack Tactics