Tough Boss
CR 4 small humanoid with 82 HP and AC 16. Pack Tactics grants advantage on attack rolls when an ally is within 5 feet of the target and not incapacitated. Multiattack enables two s...
Tough Boss. Small humanoid, neutral.
Languages: Common plus one other language
Traits: Pack Tactics
Small humanoid · neutral
AC 16 · HP 82 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 14 | 16 | 11 | 10 | 11 |
| Mod | +3 | +2 | +3 | +0 | +0 | +0 |
| Save | +5 | +2 | +5 | +0 | +0 | +2 |
Senses passive Perception 10 · Challenge 4 (PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.