Tough Boss
CR 4 small humanoid with 82 HP and AC 16. Pack Tactics grants advantage on attack rolls when an ally is within 5 feet of the target and not incapacitated. Multiattack enables two s...
Tough Boss. Small humanoid, neutral.
Languages: Common plus one other language
Traits: Pack Tactics
Small humanoid · neutral
AC 16 · HP 82 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 14 | 16 | 11 | 10 | 11 |
| Mod | +3 | +2 | +3 | +0 | +0 | +0 |
| Save | +5 | +2 | +5 | +0 | +0 | +2 |
Senses passive Perception 10 · Challenge 4 (PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Narrative Nexus is not affiliated with or endorsed by Wizards of the Coast.