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Monsters

Tough Boss

CR 4 small humanoid with 82 HP and AC 16. Pack Tactics grants advantage on attack rolls when an ally is within 5 feet of the target and not incapacitated. Multiattack enables two s...

Tough Boss. Small humanoid, neutral.

Languages: Common plus one other language

Traits: Pack Tactics

Small humanoid · neutral

AC 16 · HP 82 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +2

STRDEXCONINTWISCHA
Score171416111011
Mod+3+2+3+0+0+0
Save+5+2+5+0+0+2

Senses passive Perception 10 · Challenge 4 (PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. 13 (2d10 + 2) Piercing damage.

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.