Showing0entries
Sorted A-Z
Monsters

Tarrasque

CR 30 Gargantuan monstrosity with AC 25, 697 HP, and +19 attack bonus. Multiattack grants one Bite (4d12+10 piercing, grapple DC 20 with Restrained condition) plus three Claw or Ta...

Tarrasque. Gargantuan monstrosity, unaligned.

Traits: Legendary Resistance (6/Day); Magic Resistance; Reflective Carapace

Gargantuan monstrosity · unaligned

AC 25 · HP 697 · Speed 60 ft., swim 30 ft., climb 60 ft., burrow 40 ft. · Initiative +18

STRDEXCONINTWISCHA
Score30113031111
Mod+10+0+10-4+0+0
Save+10+9+10+5+9+9

Skills Perception +9 · Senses blindsight 120 ft., passive Perception 19 · Challenge 30 (PB +9)

Immunities Fire, Poison · Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.

Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1-5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.

Siege Monster. The tarrasque deals double damage to objects and structures.

Actions

Bite. Melee Attack Roll: +19, reach 15 ft. 36 (4d12 + 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can't teleport.

Claw. Melee Attack Roll: +19, reach 15 ft. 28 (4d8 + 10) Slashing damage.

Multiattack. The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.

Tail. Melee Attack Roll: +19, reach 30 ft. 23 (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Thunderous Bellow. Constitution Saving Throw: DC 27, each creature and each object that isn't being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.