Succubus
CR 4 fiend with Charm (Dominate Person, DC 15) and Draining Kiss (13d8 psychic damage, reduces max HP) as signature actions; Multiattack pairs Fiendish Touch melee strike (16 psych...
Succubus. Medium fiend, neutral evil.
Languages: Abyssal, Common, Infernal; telepathy 60 ft.
Traits: Incubus Form
Medium fiend · neutral evil
AC 15 · HP 71 · Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 8 | 17 | 13 | 15 | 12 | 20 |
| Mod | -1 | +3 | +1 | +2 | +1 | +5 |
| Save | -1 | +3 | +1 | +2 | +1 | +5 |
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7 · Senses darkvision 60 ft., passive Perception 15 · Challenge 4 (PB +2)
Resistances Cold, Fire, Poison, Psychic
Traits
Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Actions
Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.
Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. 16 (2d10 + 5) Psychic damage.
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.