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Stone Giant

Stone Giant deals 3d10+6 bludgeoning with Stone Club at 15-foot reach, or 2d8+6 bludgeoning at range (60/240 ft.) with Boulder, which knocks Large or smaller creatures prone on hit...

Granted Features
Automatic:
Multiattack with Tree Club (3d8+5 bludgeoning, 10-foot reach, knocks Large or smaller prone) or Trash Lob (2d10+5 bludgeoning, 60/240 range, Poisoned condition). CR 5 with 105 HP and AC 13; low INT 5 and WIS 9 make it tactically straightforward. Search fit: giant minion, melee reach striker, prone-on-hit mechanic, poison debuff ranged attack.
CR 8 Huge giant with 149 HP and +9 melee attack using Frost Axe (10-foot reach, 2d12+6 slashing plus 2d8 cold) or ranged Great Bow (150/600 feet, 2d10+6 piercing plus 2d6 cold, reduces target Speed 10 feet until end of next turn). Multiattack enables two strikes in any combination. High STR 23 and CON 21, low DEX 9 and INT 9. Search fit: melee giant with reach, cold damage hybrid attacks, Speed reduction ranged debuff.
CR 9 Huge giant with AC 18 and 162 HP. Multiattack delivers two Flame Sword strikes (reach 10 ft., 4d6+7 slashing plus 3d6 fire) or Hammer Throws (60/240 ft. range, 3d10+7 bludgeoning plus 1d8 fire, pushes target 15 ft. away and imposes Disadvantage on next attack). STR 25, cold immunity typical of fire giants, lawful evil alignment. Search fit: boss encounter, reach melee giant, fire damage dealer, push effect.
CR 9 giant with 200 HP and AC 14, using Multiattack to deliver Thunderous Mace (+12, reach 10 ft., 3d8+8 bludgeoning + 2d6 thunder) or Thundercloud (+12 ranged, 3d6+8 thunder at 240 ft., Incapacitates until end of next turn). Spellcasting grants at-will Fog Cloud and Detect Magic, plus 1/day Control Weather, Gaseous Form, Telekinesis with DC 15 Charisma save. High Charisma and Wisdom support social encounters and battlefield control through fog and incapacitation.
CR 13 Huge giant with 230 HP and AC 16; combines melee dominance with long-range battlefield control. Multiattack uses Storm Sword (10-foot reach, +14 to hit, 4d6+9 slashing plus 3d8 lightning) or Thunderbolt (500-foot ranged, +14 to hit, damage incomplete in body). Lightning Storm action blasts a 10-foot-radius, 40-foot cylinder within 500 feet for 10d10 lightning damage (DEX DC 18 half). Spellcasting includes at-will Detect Magic and Light, plus 1/day Control Weather. Amphibious with darkvision 120 ft.

Stone Giant. Huge giant, neutral.

Languages: Giant

Huge giant · neutral

AC 17 · HP 126 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +5

STRDEXCONINTWISCHA
Score23152010129
Mod+6+2+5+0+1-1
Save+6+5+8+0+4-1

Skills Athletics +12, Perception +4, Stealth +5 · Senses darkvision 60 ft., passive Perception 14 · Challenge 7 (PB +3)

Actions

Boulder. Ranged Attack Roll: +9, range 60/240 ft. 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.

Stone Club. Melee Attack Roll: +9, reach 15 ft. 22 (3d10 + 6) Bludgeoning damage.