Steam Mephit
CR 1/4 Small elemental with AC 10 and 17 HP. Blurred Form and Death Burst traits; immune to fire and poison. Claw deals 1d4 slashing plus 1d4 fire; Steam Breath cone attack (DC 10...
Steam Mephit. Small elemental, neutral evil.
Languages: Primordial (Aquan, Ignan)
Traits: Blurred Form; Death Burst
Small elemental · neutral evil
AC 10 · HP 17 · Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 5 | 11 | 10 | 11 | 10 | 12 |
| Mod | -3 | +0 | +0 | +0 | +0 | +1 |
| Save | -3 | +0 | +0 | +0 | +0 | +1 |
Skills Stealth +2 · Senses darkvision 60 ft., passive Perception 10 · Challenge 1/4 (PB +2)
Immunities Fire, Poison · Condition Immunities Exhaustion, Poisoned
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.