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Spirit Naga

CR 8 fiend with AC 17 and 135 HP. Multiattack grants three actions using a 10-foot reach Bite (1d6+4 piercing + 4d6 poison) or 60-foot Necrotic Ray (6d6 necrotic). Spellcasting use...

Spirit Naga. Large fiend, chaotic evil.

Languages: Abyssal, Common

Traits: Fiendish Restoration

Large fiend · chaotic evil

AC 17 · HP 135 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +3

STRDEXCONINTWISCHA
Score181714161516
Mod+4+3+2+3+2+3
Save+4+6+5+3+5+6

Senses darkvision 60 ft., passive Perception 12 · Challenge 8 (PB +3)

Immunities Poison · Condition Immunities Charmed, Poisoned

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Bite. Melee Attack Roll: +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Mage Hand, Minor Illusion, Water Breathing - **2/Day Each:** Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt