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Sphinx of Wonder

Small celestial with AC 13 and Magic Resistance (advantage on saves vs. spells and magical effects). Rend melee attack deals 1d4+3 slashing plus 2d6 radiant damage at +5 to hit. Re...

Sphinx of Wonder. Small celestial, lawful good.

Languages: Celestial, Common

Traits: Magic Resistance

Small celestial · lawful good

AC 13 · HP 24 · Speed 20 ft., fly 40 ft., swim 10 ft., climb 10 ft. · Initiative +3

STRDEXCONINTWISCHA
Score61713151211
Mod-2+3+1+2+1+0
Save-2+3+1+2+1+0

Skills Arcana +4, Religion +4, Stealth +5 · Senses darkvision 60 ft., passive Perception 11 · Challenge 1 (PB +2)

Resistances Necrotic, Psychic, Radiant

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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