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Sphinx of Valor
Celestial with +12 Claw (4d6+6 slashing) and Multiattack, armed with three sequential Roar effects: Frightened (WIS save DC 20, 500-foot emanation), Paralyzed (WIS save DC 20, 500-...
CR 17
- AC
- 17
- STR
- 22
- DEX
- 10
- CON
- 20
- INT
- 16
- WIS
- 23
- CHA
- 18
Speed40 ft, fly 60 ft, swim 20 ft, climb 20 ft
Actions
- Claw +12 4d6+6 slashing reach 5 ft
- Multiattack
- Roar
- Spellcasting
- Type
- Large celestial
- CR
- 17
- AC
- 17
- STR
- 22
- DEX
- 10
- CON
- 20
- INT
- 16
- WIS
- 23
- CHA
- 18
- Alignment
- lawful neutral
Special Abilities
Inscrutable
No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
Legendary Resistance (3/Day, or 4/Day in Lair)
If the sphinx fails a saving throw, it can choose to succeed instead.
Sphinx of Valor. Large celestial, lawful neutral.
Languages: Celestial, Common
Traits: Inscrutable; Legendary Resistance (3/Day, or 4/Day in Lair)