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Monsters

Sphinx of Valor

Celestial with +12 Claw (4d6+6 slashing) and Multiattack, armed with three sequential Roar effects: Frightened (WIS save DC 20, 500-foot emanation), Paralyzed (WIS save DC 20, 500-...

CR 17
AC
17
STR
22
DEX
10
CON
20
INT
16
WIS
23
CHA
18
Speed40 ft, fly 60 ft, swim 20 ft, climb 20 ft
Actions
  • Claw +12 4d6+6 slashing reach 5 ft
  • Multiattack
  • Roar
  • Spellcasting
Type
Large celestial
CR
17
AC
17
STR
22
DEX
10
CON
20
INT
16
WIS
23
CHA
18
Alignment
lawful neutral

Special Abilities

  • Inscrutable

    No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

  • Legendary Resistance (3/Day, or 4/Day in Lair)

    If the sphinx fails a saving throw, it can choose to succeed instead.

Sphinx of Valor. Large celestial, lawful neutral.

Languages: Celestial, Common

Traits: Inscrutable; Legendary Resistance (3/Day, or 4/Day in Lair)