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Monsters

Specter

CR 1 incorporeal undead with Life Drain melee attack (2d6 necrotic, +4 reach 5 ft.) that permanently reduces target's maximum HP by damage dealt. Incorporeal Movement allows passag...

Granted Features
Automatic:
Life Drain (DC 13 CON save) deals 1d8+2 necrotic damage and permanently reduces the target's max HP by the same amount; a slain Humanoid rises as a Zombie under the wight's control 24 hours later (max 12 at once). Multiattack grants two strikes with Necrotic Sword (+4, 1d8+2 slashing + 1d8 necrotic, reach 5 ft.) or Necrotic Bow (+4, 1d8+2 piercing + 1d8 necrotic, 150/600 ft.), substituting one strike for Life Drain. Sunlight Sensitivity imposes disadvantage on checks and attack rolls in daylight.
Incorporeal undead that drains HP and reduces target's maximum HP by the damage dealt via Life Drain attack (4d8+3 necrotic, +6 reach 5 ft.). Can create up to seven Specters from Humanoid corpses dead no longer than 1 minute, controlling them as minions. Incorporeal Movement allows passage through creatures and objects but inflicts 5 (1d10) force damage if it ends its turn inside solid matter. Sunlight Sensitivity imposes disadvantage on ability checks and attack rolls in daylight.
Draining Swipe melee attack (+4, 5 ft. reach) deals 1d6+2 necrotic damage and reduces target's Strength by 1d4, killing it if reduced to 0. Humanoids slain by this attack spawn a new Shadow 1d4 hours later. Amorphous form allows movement through 1-inch spaces; immune to necrotic, poison, and nine conditions; resistant to acid, cold, fire, lightning, thunder. Sunlight Weakness imposes disadvantage on D20 tests while in daylight.

Specter. Medium undead, chaotic evil.

Languages: Understands Common plus one other language but can't speak

Traits: Incorporeal Movement; Sunlight Sensitivity

Medium undead · chaotic evil

AC 12 · HP 22 · Speed 30 ft., fly 50 ft., swim 15 ft., climb 15 ft., (hover) · Initiative +2

STRDEXCONINTWISCHA
Score11411101011
Mod-5+2+0+0+0+0
Save-5+2+0+0+0+0

Senses darkvision 60 ft., passive Perception 10 · Challenge 1 (PB +2)

Resistances Acid, Cold, Fire, Lightning, Thunder · Immunities Necrotic, Poison · Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.