Specter
CR 1 incorporeal undead with Life Drain melee attack (2d6 necrotic, +4 reach 5 ft.) that permanently reduces target's maximum HP by damage dealt. Incorporeal Movement allows passag...
Specter. Medium undead, chaotic evil.
Languages: Understands Common plus one other language but can't speak
Traits: Incorporeal Movement; Sunlight Sensitivity
Medium undead · chaotic evil
AC 12 · HP 22 · Speed 30 ft., fly 50 ft., swim 15 ft., climb 15 ft., (hover) · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 1 | 14 | 11 | 10 | 10 | 11 |
| Mod | -5 | +2 | +0 | +0 | +0 | +0 |
| Save | -5 | +2 | +0 | +0 | +0 | +0 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 1 (PB +2)
Resistances Acid, Cold, Fire, Lightning, Thunder · Immunities Necrotic, Poison · Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Melee Attack Roll: +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.