Solar
CR 21 celestial with 297 HP and AC 21. Multiattack deals 4d6+8 slashing + 8d8 radiant per Flying Sword (reach 10 ft. or range 120 ft., returns after ranged use); Slaying Bow instan...
Solar. Large celestial, lawful good.
Languages: All; telepathy 120 ft.
Traits: Divine Awareness; Exalted Restoration; Legendary Resistance (4/Day)
Large celestial · lawful good
AC 21 · HP 297 · Speed 50 ft., fly 150 ft., swim 25 ft., climb 25 ft., (hover) · Initiative +20
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 26 | 22 | 26 | 25 | 25 | 30 |
| Mod | +8 | +6 | +8 | +7 | +7 | +10 |
| Save | +8 | +6 | +8 | +7 | +7 | +10 |
Skills Perception +14 · Senses truesight 120 ft., passive Perception 24 · Challenge 21 (PB +7)
Immunities Poison, Radiant · Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Traits
Divine Awareness. The solar knows if it hears a lie.
Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead.
Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects.
Actions
Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. HitomThe sword magically returns to the solar's hand or hovers within 5 feet of the solar immediately after a ranged attack.
Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8 + 6) Piercing damage plus 36 (8d8) Radiant damage.
Spellcasting. The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25): - **At Will:** Detect Evil and Good - **1/Day Each:** Commune, Control Weather, Dispel Evil and Good, Resurrection