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Monsters

Solar

CR 21 celestial with 297 HP and AC 21. Flying Sword delivers 4d6+8 slashing plus 8d8 radiant damage on melee or ranged attack (120 ft. range), returning magically; Multiattack uses...

CR 21
AC
21
STR
26
DEX
22
CON
26
INT
25
WIS
25
CHA
30
Speed50 ft, fly 150 ft, swim 25 ft, climb 25 ft
Actions
  • Flying Sword +15 4d6+8 slashing 120 ft reach 10 ft
  • Multiattack
  • Slaying Bow
  • Spellcasting
Type
Large celestial
CR
21
AC
21
STR
26
DEX
22
CON
26
INT
25
WIS
25
CHA
30
Alignment
lawful good

Special Abilities

  • Divine Awareness

    The solar knows if it hears a lie.

  • Exalted Restoration

    If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

  • Legendary Resistance (4/Day)

    If the solar fails a saving throw, it can choose to succeed instead.

  • Magic Resistance

    The solar has Advantage on saving throws against spells and other magical effects.

Solar. Large celestial, lawful good.

Languages: All; telepathy 120 ft.

Traits: Divine Awareness; Exalted Restoration; Legendary Resistance (4/Day)