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Monsters

Shield Guardian

Large construct magically bound to an amulet, transferring half damage taken by the wearer to the guardian while regaining 10 HP per turn. Makes two Fist attacks (reach 10 ft., 2d6...

CR 7
AC
17
STR
18
DEX
8
CON
18
INT
7
WIS
10
CHA
3
Speed30 ft, swim 15 ft, climb 15 ft
Actions
  • Fist +7 2d6+4 bludgeoning reach 10 ft
  • Multiattack
Type
Large construct
CR
7
AC
17
STR
18
DEX
8
CON
18
INT
7
WIS
10
CHA
3
Alignment
unaligned

Special Abilities

  • Bound

    The guardian is magically bound to an amulet. While the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (round up) is transferred to the guardian.

  • Regeneration

    The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

  • Spell Storing

    A spellcaster who wears the guardian's amulet can cause the guardian to store one spell of level 4 or lower. To do so, the wearer must cast the spell on the guardian while within 5 feet of it. The spell has no effect but is stored within the guardian. Any previously stored spell is lost when a new spell is stored. The guardian can cast the spell stored with any parameters set by the original caster, requiring no spell components and using the caster's spellcasting ability. The stored spell is then lost.

Shield Guardian. Large construct, unaligned.

Languages: Understands commands given in any language but can't speak

Traits: Bound; Regeneration; Spell Storing