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Monsters

Shadow

Amorphous undead with Sunlight Weakness that deals necrotic damage and reduces target's Strength via Draining Swipe (+4, 1d6+2 necrotic, 5 ft. reach); Strength reduced by 1d4, targ...

Granted Features
Automatic:
Life Drain (DC 13 CON save) deals 1d8+2 necrotic damage and permanently reduces the target's max HP by the same amount; a slain Humanoid rises as a Zombie under the wight's control 24 hours later (max 12 at once). Multiattack grants two strikes with Necrotic Sword (+4, 1d8+2 slashing + 1d8 necrotic, reach 5 ft.) or Necrotic Bow (+4, 1d8+2 piercing + 1d8 necrotic, 150/600 ft.), substituting one strike for Life Drain. Sunlight Sensitivity imposes disadvantage on checks and attack rolls in daylight.
Incorporeal undead that drains HP and reduces target's maximum HP by the damage dealt via Life Drain attack (4d8+3 necrotic, +6 reach 5 ft.). Can create up to seven Specters from Humanoid corpses dead no longer than 1 minute, controlling them as minions. Incorporeal Movement allows passage through creatures and objects but inflicts 5 (1d10) force damage if it ends its turn inside solid matter. Sunlight Sensitivity imposes disadvantage on ability checks and attack rolls in daylight.
CR 1 undead with Incorporeal Movement passes through creatures and objects like difficult terrain; Sunlight Sensitivity imposes disadvantage on checks and attacks in daylight. Life Drain melee strike (+4 to hit, 5 ft. reach) deals 2d6 necrotic damage and permanently reduces the target's max HP by the damage dealt. Immune to necrotic and poison damage; resistant to acid, cold, fire, lightning, and thunder.

Shadow. Medium undead, chaotic evil.

Traits: Amorphous; Sunlight Weakness

Medium undead · chaotic evil

AC 12 · HP 27 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +2

STRDEXCONINTWISCHA
Score614136108
Mod-2+2+1-2+0-1
Save-2+2+1-2+0-1

Skills Stealth +6 · Senses darkvision 60 ft., passive Perception 10 · Challenge 1/2 (PB +2)

Resistances Acid, Cold, Fire, Lightning, Thunder · Immunities Necrotic, Poison · Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Test.

Actions

Draining Swipe. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.