Shadow
Amorphous undead with Sunlight Weakness that deals necrotic damage and reduces target's Strength via Draining Swipe (+4, 1d6+2 necrotic, 5 ft. reach); Strength reduced by 1d4, targ...
Shadow. Medium undead, chaotic evil.
Traits: Amorphous; Sunlight Weakness
Medium undead · chaotic evil
AC 12 · HP 27 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 6 | 14 | 13 | 6 | 10 | 8 |
| Mod | -2 | +2 | +1 | -2 | +0 | -1 |
| Save | -2 | +2 | +1 | -2 | +0 | -1 |
Skills Stealth +6 · Senses darkvision 60 ft., passive Perception 10 · Challenge 1/2 (PB +2)
Resistances Acid, Cold, Fire, Lightning, Thunder · Immunities Necrotic, Poison · Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Test.
Actions
Draining Swipe. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.