Sea Hag
CR 2 amphibious fey with 52 HP and AC 14. Death Glare—a Wisdom DC 11 save—instantly drops prone targets below 21 HP or deals 3d8 psychic damage. Claws strike at +5 for 2d6+3 slashi...
Sea Hag. Medium fey, chaotic evil.
Languages: Common, Giant, Primordial (Aquan)
Traits: Amphibious; Vile Appearance
Medium fey · chaotic evil
AC 14 · HP 52 · Speed 30 ft., swim 40 ft., climb 15 ft. · Initiative +1
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 16 | 13 | 16 | 12 | 12 | 13 |
| Mod | +3 | +1 | +3 | +1 | +1 | +1 |
| Save | +3 | +1 | +3 | +1 | +1 | +1 |
Senses darkvision 60 ft., passive Perception 11 · Challenge 2 (PB +2)
Traits
Amphibious. The hag can breathe air and water.
Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.
Death Glare. Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.
Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.