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Sea Hag

CR 2 amphibious fey with 52 HP and AC 14. Death Glare—a Wisdom DC 11 save—instantly drops prone targets below 21 HP or deals 3d8 psychic damage. Claws strike at +5 for 2d6+3 slashi...

Granted Features
Automatic:
Medium fey with AC 17 and 82 HP; Amphibious and Mimicry traits enable aquatic ambush and voice imitation (DC 14 Insight to detect). Multiattack delivers two +6 Claw strikes (1d8+4 slashing, 1d6 poison each) at 5-foot reach. Spellcasting at-will includes Invisibility, Disguise Self, Ray of Sickness, and Minor Illusion (WIS save DC 12). Darkvision 60 ft. and climb 15 ft. support forest or water-based tactics.
CR 5 fiend with Magic Resistance and Soul Bag trait. Dual-claw melee strikes at +7 for 2d8+4 slashing; Nightmare Haunting casts Dream on sleeping creatures from the Ethereal Plane, reducing max HP equal to damage dealt and trapping killed targets' souls to prevent resurrection. Spellcasting (INT save DC 14) grants at-will Detect Magic, Etherealness, and Magic Missile; 2/day Phantasmal Killer and Plane Shift. Nightmare Haunting fails against Protection from Evil and Good or Magic Circle.

Sea Hag. Medium fey, chaotic evil.

Languages: Common, Giant, Primordial (Aquan)

Traits: Amphibious; Vile Appearance

Medium fey · chaotic evil

AC 14 · HP 52 · Speed 30 ft., swim 40 ft., climb 15 ft. · Initiative +1

STRDEXCONINTWISCHA
Score161316121213
Mod+3+1+3+1+1+1
Save+3+1+3+1+1+1

Senses darkvision 60 ft., passive Perception 11 · Challenge 2 (PB +2)

Traits

Amphibious. The hag can breathe air and water.

Vile Appearance. Wisdom Saving Throw: DC 11, any Beast or Humanoid that starts its turn within 30 feet of the hag and can see the hag's true form. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this hag's Vile Appearance for 24 hours.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Death Glare. Wisdom Saving Throw: DC 11, one Frightened creature the hag can see within 30 feet. Failure: If the target has 20 Hit Points or fewer, it drops to 0 Hit Points. Otherwise, the target takes 13 (3d8) Psychic damage.

Illusory Appearance. The hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell's duration is 24 hours.