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Monsters

Satyr

Magic Resistance grants advantage on saving throws against spells and magical effects. Hooves attack (+5, 1d4+3 bludgeoning) pushes Medium or smaller targets 10 feet; Mockery deals...

Satyr. Medium fey, chaotic neutral.

Languages: Common, Elvish, Sylvan

Traits: Magic Resistance

Medium fey · chaotic neutral

AC 13 · HP 31 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +3

STRDEXCONINTWISCHA
Score121611121014
Mod+1+3+0+1+0+2
Save+1+3+0+1+0+2

Skills Perception +2, Performance +6, Stealth +5 · Senses passive Perception 12 · Challenge 1/2 (PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.