Satyr
Magic Resistance grants advantage on saving throws against spells and magical effects. Hooves attack (+5, 1d4+3 bludgeoning) pushes Medium or smaller targets 10 feet; Mockery deals...
Satyr. Medium fey, chaotic neutral.
Languages: Common, Elvish, Sylvan
Traits: Magic Resistance
Medium fey · chaotic neutral
AC 13 · HP 31 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 12 | 16 | 11 | 12 | 10 | 14 |
| Mod | +1 | +3 | +0 | +1 | +0 | +2 |
| Save | +1 | +3 | +0 | +1 | +0 | +2 |
Skills Perception +2, Performance +6, Stealth +5 · Senses passive Perception 12 · Challenge 1/2 (PB +2)
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.