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Salamander

CR 5 elemental with Fire Aura immunity and dual-damage melee/ranged attacks. Flame Spear deals 2d8+4 piercing plus 2d6 fire at +7 to hit, usable in melee (5 ft reach) or ranged (20...

Salamander. Large elemental, neutral evil.

Languages: Primordial (Ignan)

Traits: Fire Aura

Large elemental · neutral evil

AC 15 · HP 90 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +2

STRDEXCONINTWISCHA
Score181415111012
Mod+4+2+2+0+0+1
Save+4+2+2+0+0+1

Senses darkvision 60 ft., passive Perception 10 · Challenge 5 (PB +3)

Immunities Fire

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.