Salamander
CR 5 elemental with Fire Aura immunity and dual-damage melee/ranged attacks. Flame Spear deals 2d8+4 piercing plus 2d6 fire at +7 to hit, usable in melee (5 ft reach) or ranged (20...
Salamander. Large elemental, neutral evil.
Languages: Primordial (Ignan)
Traits: Fire Aura
Large elemental · neutral evil
AC 15 · HP 90 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 14 | 15 | 11 | 10 | 12 |
| Mod | +4 | +2 | +2 | +0 | +0 | +1 |
| Save | +4 | +2 | +2 | +0 | +0 | +1 |
Senses darkvision 60 ft., passive Perception 10 · Challenge 5 (PB +3)
Immunities Fire
Traits
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.