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Monsters

Sahuagin Warrior

Blood Frenzy grants advantage on attacks against wounded creatures. Limited Amphibiousness lets it breathe air and water but requires submersion every 4 hours to avoid suffocation....

CR 1/2
AC
12
STR
13
DEX
11
CON
12
INT
12
WIS
13
CHA
9
Speed30 ft, swim 40 ft, climb 15 ft
Actions
  • Claw +3 1d6+1 slashing reach 5 ft
  • Multiattack
Type
Medium fiend
CR
1/2
AC
12
STR
13
DEX
11
CON
12
INT
12
WIS
13
CHA
9
Alignment
lawful evil

Special Abilities

  • Blood Frenzy

    The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

  • Limited Amphibiousness

    The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

  • Shark Telepathy

    The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Sahuagin Warrior. Medium fiend, lawful evil.

Languages: Sahuagin

Traits: Blood Frenzy; Limited Amphibiousness; Shark Telepathy