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Sahuagin Warrior
Blood Frenzy grants advantage on attacks against wounded creatures. Limited Amphibiousness lets it breathe air and water but requires submersion every 4 hours to avoid suffocation....
CR 1/2
- AC
- 12
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 12
- WIS
- 13
- CHA
- 9
Speed30 ft, swim 40 ft, climb 15 ft
Actions
- Claw +3 1d6+1 slashing reach 5 ft
- Multiattack
- Type
- Medium fiend
- CR
- 1/2
- AC
- 12
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 12
- WIS
- 13
- CHA
- 9
- Alignment
- lawful evil
Special Abilities
Blood Frenzy
The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Sahuagin Warrior. Medium fiend, lawful evil.
Languages: Sahuagin
Traits: Blood Frenzy; Limited Amphibiousness; Shark Telepathy