Sahuagin Warrior
CR 1/2 Medium fiend with Multiattack (two +3 Claw strikes, 1d6+1 slashing each). Blood Frenzy grants advantage against wounded enemies; Limited Amphibiousness requires submersion e...
Sahuagin Warrior. Medium fiend, lawful evil.
Languages: Sahuagin
Traits: Blood Frenzy; Limited Amphibiousness; Shark Telepathy
Medium fiend · lawful evil
AC 12 · HP 22 · Speed 30 ft., swim 40 ft., climb 15 ft. · Initiative +0
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 13 | 11 | 12 | 12 | 13 | 9 |
| Mod | +1 | +0 | +1 | +1 | +1 | -1 |
| Save | +1 | +0 | +1 | +1 | +1 | -1 |
Skills Perception +5 · Senses darkvision 120 ft., passive Perception 15 · Challenge 1/2 (PB +2)
Resistances Acid, Cold
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
Multiattack. The sahuagin makes two Claw attacks.