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Rust Monster

CR 1/2 monstrosity that corrodes metal equipment on contact: Antennae action imposes DEX save DC 11 penalties to worn/carried nonmagical metal objects (armor -1 AC per hit until AC...

Rust Monster. Medium monstrosity, unaligned.

Traits: Iron Scent

Medium monstrosity · unaligned

AC 14 · HP 33 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +1

STRDEXCONINTWISCHA
Score1312132136
Mod+1+1+1-4+1-2
Save+1+1+1-4+1-2

Senses darkvision 60 ft., passive Perception 11 · Challenge 1/2 (PB +2)

Traits

Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Bite. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Piercing damage.

Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube [Area of Effect]|XPHB|Cube of the object.

Multiattack. The rust monster makes one Bite attack and uses Antennae twice.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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