Roper
CR 5 aberration with AC 20 and 93 HP. Multiattack uses two Tentacles (60 ft. reach, +7 attack, Grapple DC 14 with Poisoned condition; each tentacle has 10 HP, AC 20), Reel (30 ft....
Roper. Large aberration, neutral evil.
Traits: Spider Climb
Large aberration · neutral evil
AC 20 · HP 93 · Speed 10 ft., swim 5 ft., climb 20 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 18 | 8 | 17 | 7 | 16 | 6 |
| Mod | +4 | -1 | +3 | -2 | +3 | -2 |
| Save | +4 | -1 | +3 | -2 | +3 | -2 |
Skills Perception +6, Stealth +5 · Senses darkvision 60 ft., passive Perception 16 · Challenge 5 (PB +3)
Traits
Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +7, reach 5 ft. 17 (3d8 + 4) Piercing damage.
Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.
Tentacle. Melee Attack Roll: +7, reach 60 ft. The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.