Remorhaz
Huge CR 11 monstrosity with AC 17 and 195 HP. Heat Aura forces all creatures within 5 feet to make CON saves, taking 16 (3d10) fire damage at the end of each of the remorhaz's turn...
Remorhaz. Huge monstrosity, unaligned.
Traits: Heat Aura
Huge monstrosity · unaligned
AC 17 · HP 195 · Speed 40 ft., swim 20 ft., climb 20 ft., burrow 30 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 24 | 13 | 21 | 4 | 10 | 5 |
| Mod | +7 | +1 | +5 | -3 | +0 | -3 |
| Save | +7 | +1 | +5 | -3 | +0 | -3 |
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10 · Challenge 11 (PB +4)
Immunities Cold, Fire
Traits
Heat Aura. At the end of each of the remorhaz's turns, each creature in a 5-foot Emanation originating from the remorhaz takes 16 (3d10) Fire damage.
Actions
Bite. Melee Attack Roll: +11, reach 10 ft. 18 (2d10 + 7) Piercing damage plus 14 (4d6) Fire damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17), and it has the Restrained condition until the grapple ends.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Narrative Nexus is not affiliated with or endorsed by Wizards of the Coast.