Remorhaz
Huge CR 11 monstrosity with AC 17 and 195 HP. Heat Aura forces all creatures within 5 feet to make CON saves, taking 16 (3d10) fire damage at the end of each of the remorhaz's turn...
Remorhaz. Huge monstrosity, unaligned.
Traits: Heat Aura
Huge monstrosity · unaligned
AC 17 · HP 195 · Speed 40 ft., swim 20 ft., climb 20 ft., burrow 30 ft. · Initiative +5
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 24 | 13 | 21 | 4 | 10 | 5 |
| Mod | +7 | +1 | +5 | -3 | +0 | -3 |
| Save | +7 | +1 | +5 | -3 | +0 | -3 |
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10 · Challenge 11 (PB +4)
Immunities Cold, Fire
Traits
Heat Aura. At the end of each of the remorhaz's turns, each creature in a 5-foot Emanation originating from the remorhaz takes 16 (3d10) Fire damage.
Actions
Bite. Melee Attack Roll: +11, reach 10 ft. 18 (2d10 + 7) Piercing damage plus 14 (4d6) Fire damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17), and it has the Restrained condition until the grapple ends.